So in Indie RPGs there are 2 terms which seem to form the cornerstone of how gameplay works. Kicker – Dramatic scene described by the player with their character in the middle of it.Bang – The action that drives the story, usually instigated by the character. These 2 aren’t exclusive...
Continue reading...ideas
Triggers
When writing a framework for a campaign you generally have a trigger that helps you shape the overall plot. That trigger can come in a variety of forms and it usually isn’t fully formed when it first comes to you.One of the best triggers in D&D games for me has...
Continue reading...That 100th Post
100th Post but not 100th Day as there were 2 on my birthday. So to do this properly I’ll be be splitting this into a duologue on the 100th post and 100th day. This post is more of an overall status check of how things are going in the world...
Continue reading...RPG Time Management Part 2
So yesterday I covered the more abstract elements of managing time within RPGs. Today’s post is where the time requires a bit more robust management or perhaps tracking is a better word. Today’s elements are Combat and Real-Time. CombatI’m pretty sure this is covered in the rulebook of the majority...
Continue reading...RPG Time Management Part 1
When playing RPGs the handling of time within the game is something that shifts from 1 mode to another depending on the situation in game. I’m going to cover this over the next 2 posts and use 4 headlines to cover the spectrum of how time is managed in game....
Continue reading...Prison Break
I’ve referred to a one-shot scenario I’ve used for Star Wars on here a few times. The scenario itself is inspired by an old RPG magazine by the name of Challenge which was published by Games Designers Workshop, a now defunct gaming company. GDW were the publishers of a number...
Continue reading...Using Character Motivations
About 8 years ago I had an idea for a “one and done” scenario set in the Antarctic named “Polar Light”. It used the All Flesh Must Be Eaten ruleset but it could just as easily have used Savage Worlds or indeed d20 Modern (remember that?). I chose All Flesh...
Continue reading...Setting vs Context
One of the things that comes up when I’m working on a plot or setting for a game is source material. There’s a lot of inspiration out there within media in general not least of which is the Science Fiction and Fantasy section of your local bookshop or library. If...
Continue reading...Real life situations. Fantasy worlds.
This idea is something that came to me through a variety of sources; many of which really don’t add up when I write (type) them. In the interest of getting to the point I don’t plan on breaking it down but if you really want to know the inspirational elements...
Continue reading...My name is Inigo Montoya…
When creating a new character in a RPG whether that be one used by a player or as a key non-player character a lot has to be considered.Extending the storyboard approach I’ve talked about before you have to look for a hook that either connects the character to the ones...
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