New Home, New Project

After almost 10 years of blogging over at Blogger, I’ve decided to migrate the blog to here.

All of my previous posts have been imported and everything seems to be ok. I suspect there might still be some errant links that push you back to the Blogger page but as that’s not going anywhere it’s not that big a deal.

Why though?

Well, there’s a couple of reasons for this. Mostly it’s about familiarity with WordPress as a tool. It’s what I use to power most of the websites I look after and it is afterall predominantly a blogging platform.

The other principle reason is the launch of a new project – Polyhedral.

If you haven’t clicked on the link yet then here’s the pitch:

Polyhedral is a quarterly magazine which takes a modern approach to RPG content, with homage to the formats of roleplaying magazines of yesteryear.
Each issue will showcase the games we play and the people who play them.

The idea to do this has probably be languishing in the nostalgia corner of my brain for a few years. Ultimately though I’m creating it for similar reasons to why Tabletop Scotland came into being, because no one else has.

One of the most important words in that pitch is quarterly. Given my other commitments there is currently no way I can do it more than that, so quarterly it is.

But why Dave, why?!? Surely there are lots of places to get the content online for RPGs these days?

Yes, that is true. However the bulk of that content is distributed almost randomly, or perhaps more accurately it’s simply fragmented. The only elements of cohesion that exist in RPG content is when you want to talk about one game system or none.

Mags / Zines / Whatever you want to call them exist for a plethora of different systems. MCDM’s Arcadia is a prime example of a 5e centric zine that does what it does well, but the content is all 5e. Sure you can port things over but would you?

The Blasphemous Tome would be another one for Call of Cthulhu, as would Bayt al Azif. Then you have publications like Never Mind The Dice Rolls, Wyrd Science, Knock, and the list goes on.

All of them do what they do well but none of them, in my opinion, provide what Polyhedral will.


Before I wrap up on this post I wanted to add something else.

As the website says, this is NOT a replacement for self-publishing. That’s not the intention here nor is it the desire. As per my last post, I personally have plans to publish various things for a variety of systems in 2023.

It’s to provide a reader friendly snapshot of the RPG hobby, whilst also giving them content that they can use in their gaming sessions.

The published rate card for Issue #1 is likely going to be a point of contention for many. I get it. It’s just what we can do.

It’s why the rate card scales based on backer levels. A proportionate shift in line with the revenue being generated. I have lovely Excel spreadsheets showing all of that information.

If we fund, and importantly fund well, then future issues will have their rate card start at a higher level.

I should be launching the campaign mid-February. If you want to contribute in any way whatsoever check out the info here – https://polyhedral.co.uk/contribute – and don’t hesitate to let me know your thoughts. I’m always contactable.