So yesterday I covered the more abstract elements of managing time within RPGs. Today’s post is where the time requires a bit more robust management or perhaps tracking is a better word. Today’s elements are Combat and Real-Time. CombatI’m pretty sure this is covered in the rulebook of the majority...
Continue reading...RPGs
RPG Time Management Part 1
When playing RPGs the handling of time within the game is something that shifts from 1 mode to another depending on the situation in game. I’m going to cover this over the next 2 posts and use 4 headlines to cover the spectrum of how time is managed in game....
Continue reading...Power and Influence
In some RPG settings the power and influence level available to the characters is fairly fixed. Power level is something that’s largely controlled through the system mechanics that are available to the players whereas the influence level is more associated with the actions of the characters and the constraints of...
Continue reading...Newfangled Nonsense…
RPGs come in a vast array of flavours. Setting is one way of splitting up the flavour of RPG but the split I’m talking about here is more on the ruleset. I’m going to be very general about the terms I use here largely down to my blasé approach to...
Continue reading...The RPG Experience
I’ve referred to this in a previous post about RPGs as that style of play choice which exists between a campaign and the “one and done” scenario. What makes that choice for you and what are the reasons to choose one over another? Campaign PlayThis exists in a number of...
Continue reading...Using Character Motivations
About 8 years ago I had an idea for a “one and done” scenario set in the Antarctic named “Polar Light”. It used the All Flesh Must Be Eaten ruleset but it could just as easily have used Savage Worlds or indeed d20 Modern (remember that?). I chose All Flesh...
Continue reading...J is for Jawa
Whilst it’s not likely to be kicking off for a few months due to D&D Next playtesting I am starting to plan what I want to do with Star Wars Edge Of The Empire. As I’ve said a number of times this game has been a contributing catalyst to this...
Continue reading...Setting vs Context
One of the things that comes up when I’m working on a plot or setting for a game is source material. There’s a lot of inspiration out there within media in general not least of which is the Science Fiction and Fantasy section of your local bookshop or library. If...
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